No. 103
2026-10-30
the AI pulse — brewed, not raw
 NEWS
Görsel, sağ tarafta bir oyun arayüzünü, sol tarafta ise karanlık ve stilize bir manzara ile bir kaleyi, bunların yanında etkileşimli düğmeleri ve menüleri gösteren bölünmüş bir ekranı sunmaktadır.

Building a multiplayer game world with autonomous Fable-class models

Jacob Sansbury explains that the Fable class agents in the Spawn game autonomously develop it by sending code to the production environment once per hour. He notes that despite token expenditures exceeding three million dollars per month, this approach has yielded surprisingly successful results in the gaming world.

This is a news summary compiled for the AiPulse newsletter — not the original article. The original article is at simonwillison.net.
Read the original article   AI Critique →    English (automatic translation)
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