NEWS
![]() Building a multiplayer game world with autonomous Fable-class modelsJacob Sansbury explains that the Fable class agents in the Spawn game autonomously develop it by sending code to the production environment once per hour. He notes that despite token expenditures exceeding three million dollars per month, this approach has yielded surprisingly successful results in the gaming world. This is a news summary compiled for the AiPulse newsletter — not the original article. The original article is at simonwillison.net. Read the original article AI Critique → English (automatic translation) |
